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Devlog
2024/10/22
October 23, 2024
by
wangmax
Notepad has a fill-in-the-blanks system Clues are written for all items Blanks get revealed and highlighted in red Interrogation system Sequence of multiple-choice questions Light-based trust system R...
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2024/10/15
October 17, 2024
by
wangmax
Converted Unity project to URP Required replacing current shader with URP-based one (a hassle) Every material has been manually changed Item outlining implemented in crime scene Slightly buggy, outlin...
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2024/10/08
October 09, 2024
by
wangmax
The highlight of our Playable Level is the Crime Scene, with the following updates: Point-and-click object interaction Notepad An updated item & clue list that the player can open/close Fog (deceptive...
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2024/10/01
October 01, 2024
by
wangmax
Design Document & 2nd Presentation Tried Unreal but scrapped plans--sticking with Unity at last Experimented with surreal pixelated cel-shading-esque graphics (see images) Finalized the storyline (hop...
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2024/09/24
September 25, 2024
by
wangmax
Had 2 team-wide brainstorming meetings (refer to 1st image) New intro scene to introduce premise, hook player (refer to 2nd image) On-screen countdown timer in crime scene for tension (refer to 3rd im...
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2024/09/17
September 18, 2024
by
wangmax
September 14, 2024 - Game Jam Built first Unity demo with 3 scenes Running on 2 separate laptops due to time constraints Created first drafts of art (models, animations) and music Wrote first draft of...
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