2024/09/24


  • Had 2 team-wide brainstorming meetings (refer to 1st image)
  • New intro scene to introduce premise, hook player (refer to 2nd image)
  • On-screen countdown timer in crime scene for tension (refer to 3rd image)
  • Imported new temporary models (humans, house, car, trees, grass)
  • Objects are now interactable (pick up, touch)
    • If no action is taken, restart crime scene
    • If action is taken, your actions are counted in dialogue
  • CS team discussed switch to Unreal Engine due to experience from art students

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